Town Hall 9 Farm base with Copy link

 


We build this base prioritizing air defense. Also, this base will defend well against ground attack strategies too, because it has so many closed compartments. It will slow down every ground troop because they need to break through every single compartment in order to get the 3 stars from this base. And we placed all the important buildings in the core compartment of the base. And since it is symmetrical, we placed all the defending buildings evenly on this base. So it leaves no vulnerability on any side of the base. Also, dark elixir and clan castle are located just opposite each other. So, if the opponent went for Dark Elixir, it cannot lure CC troops. If your opponent chose to lure CC troops first, they won't have enough troops later in the battle to reach dark Elixir storage. And for the CC troops, we recommend the following combinations of troops:

  • 1 Lava Hound
  • 1 PEKKA and 1 Balloon
  • 1 Super Minion, 2 Head Hunters, and 6 Archers
  • 1 Baby Dragon, 2 Head Hunters, and the rest are Archers

They are also placed near the core of the base, so they can distract the opponent's troops while they reach close to their effective range. This will change the opponent's troop's course. This will also give the defensive buildings some extra time to eliminate these troops. Furthermore, it will prove to be effective against Lavalloon and Massive Hog Riders since both of their attack strategies target defense first. Additionally, both X-bows are placed in the core compartment because they can deal high damage to both ground and air troops as well as have a longer defense coverage than most of the other defensive buildings. So, it can deal damage to the opponent's troops quicker, but the opponent cannot reach it easily; which means it can defend the base for much longer. All the air defenses are also placed far away from these X-bows. X-bow and Air defense can provide air coverage all over the base in this manner. And since they are located far from each other, lightning and earthquake spells cannot destroy multiple defenses at once.


The core part of the map is protected with X-bow and Air defense. Therefore, all the Archer towers are placed evenly on the edge of the base. So that it can provide both ground and air coverage on those parts of the base. Also, they can protect gold mines and elixir collectors too. Also, all the traps are placed in an area where they can work effectively. For example, all the air traps are placed in front of the defensive buildings so that they can eliminate opponents' air troops before they reach the main defense. And all the giant bombs are distributed in such a way that they can provide splash damage where wizard towers are out of range. Hope you will like this base design, if you do, share it with your friends. Also, you can follow us on our social media. And you can Copy this base from the following "Download Now" Button.

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