We make this base prioritizing air defense. Also, this base will defend well against ground attack strategies too, because it has so numerous closed chambers. It'll decelerate down every ground troop because they need to break through every single cube in order to get the 3 stars from this base. And we placed all the important structures in the core part of the base. And since it's symmetrical, we placed all the defending structures unevenly on this base. So it leaves no vulnerability on any side of the base. Also, dark elixir and clan castle are located just opposite each other. So, if the opponent went for Dark Elixir, it can not bait CCtroops.However, they will not have enough troops afterward in the battle to reach dark Elixir storehouse, If your opponent chose to bait CC colors first. And for the CC troops, we recommend the following combinations of troops:
They're also placed near the core of the base, so they can distract the opponent's troops while they reach near to their effective range. This will change the opponent's troop's course. This will also give the protective structures some redundant time to exclude these colors. likewise, it'll prove to be effective against Lavalloon and Massive overeater Riders since both of their attack strategies target defense first. also, both X-bows are placed in the core cube because they can deal high damage to both ground and air colors as well as have a longer defense coverage than utmost of the other protective structures. So, it can deal damage to the opponent's troops hastily, but the opponent can not reach it fluently; which means it can defend the base for much longer. All the air defenses are also placed far down from these X-bows. X-bow and Air defense can give air coverage each over the base in this manner. And since they're located far from each other, lightning and earthquake spells can not destroy multiple defenses at formerly.
The core part of the map is defended with X-bow and Air defense. thus, all the Archer halls are placed correspondingly on the edge of the base. So that it can give both ground and air coverage on those corridor of the base. Also, they can cover gold mines and elixir collectors too. Also, all the traps are placed in an area where they can work effectively. For illustration, all the air traps are placed in front of the protective structures so that they can exclude opponents' air colors before they reach the main defense. And all the giant losers are distributed in such a way that they can give splash damage where wizard halls are out of range. Hope you'll like this base design, if you do, share it with your friends. Also, you can follow us on our social media. And you can Copy this base from the following" Download Now" Button.